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#include "Zone.h"
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#include "system.h"
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Zone::Zone(Point ulp, Point lrp, ZonedPage * parentPage)
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:fparent(parentPage) , ful(ulp), flr(lrp)
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{
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fpage = new Page;
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convertMap(fparent->bmap(),fpage->rmap(), ful, flr);
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convertMap(fpage->rmap(), fpage->bmap(), NOPNT, NOPNT);
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}
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void Zone::buildPage(ZonedPage * parentPage)
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// ful and flr must already be set
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{
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if (fpage != NULL)
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delete fpage;
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fparent = parentPage;
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fpage = new Page;
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convertMap(fparent->bmap(),fpage->rmap(), ful, flr);
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convertMap(fpage->rmap(), fpage->bmap(), NOPNT, NOPNT);
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}
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Zone::~Zone()
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{
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delete fpage;
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}
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Zones::Zones()
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:List()
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{}
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Zone * Zones::findZone(int x, int y)
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{
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for (ListElement *ptr = first; ptr != NULL && ptr->item!=NULL;
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ptr = ptr->next)
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{
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Zone * item = (Zone *) ptr->item;
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if ( x >= item->ul().x() && x <= item->lr().x() &&
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y >= item->ul().y() && y <= item->lr().y())
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return item;
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}
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return NULL;
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}
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Zones::~Zones()
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{
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for (ListElement *ptr = first; ptr != NULL && ptr->item!=NULL;
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ptr = ptr->next) {
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if (ptr->item != NULL)
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delete (Zone *) (ptr->item);
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}
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while(!IsEmpty())
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Remove();
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}
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