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#ifndef _COMPONENT_H
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#define _COMPONENT_H
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#include "system.h"
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#include "list.h"
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#include "RLEMap.h"
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class BitMap;
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class Components: public List
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{
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public:
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Components();
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~Components();
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};
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class Component{
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public:
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Component(Point ul, Point lr)
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:ful(ul), flr(lr), fnumBits(0),fasciiId(0), fconfid(0),
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charGroup(0), ffontId(0)
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{ fproperty = new Property[numProperties];
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for (int i = 0; i < numProperties; i++)
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fproperty[i] = 0;};
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Component()
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:ful(-1), flr(-1), fnumBits(0),fasciiId(0),fconfid(0),
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charGroup(0), ffontId(0)
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{ fproperty = new Property[numProperties];
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for (int i = 0; i < numProperties; i++)
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fproperty[i] = 0;};
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~Component(){
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if (fproperty != NULL) delete fproperty;}
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inline Point & ul() {return ful;};
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inline Point & lr() {return flr;};
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inline double width() {return (double)(flr.x() - ful.x() + 1); };
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inline double height() {return (double)(flr.y() - ful.y() + 1); };
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inline int & numBits(){return fnumBits;};
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short int charGroup; // values 0-3: 0=acemno, 1=gpqy, 2=dfhikl, 3=j([}
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int vertShrink(BitMap * bitmap);
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int AddToComponent(ListElement* intrvl, RLEMap* rlemap);
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/*--------------------------------------------------------------
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Primary Purpose: Extend boundaries of component by connected intervals.
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Arguments: startIntrvl is interval to start from
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Return Value: Number of intervals added.
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Effects: Updates component's LR and UL. Deletes all added intervals.
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----------------------------------------------------------------*/
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// Access entire property vector
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inline Property * properties()
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{return fproperty;}
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// Set or read one value in property vector
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inline Property & property(int p) // Possibly use overload []
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{return fproperty[p];};
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// Set or read ascii id;
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inline Character & asciiId(){ return fasciiId;};
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// Set or read font id;
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inline short int & fontId() {return ffontId;};
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inline Confidence & confid(){ return fconfid; };
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// Determine heuristic distance between this and comp
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Distance distance(Component * comp);
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// Use the BitMap map to set the property vector for
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// this component
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void setProperties(RLEMap * map);
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void setProperties(BitMap * map);
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void setSectionFlags(short int hflag[], short int vflag[]);
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void display_bounding_box();
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Distance recognize(Component * learnedchars);
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// find best match in learned characters. Set ascii value
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// and return distance.
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Distance recognize(Components * learnedgroups, bool allGroups=FALSE);
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// find best match from learned character groups. Set ascii value
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// and return distance.
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Property * fproperty;
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private:
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Point ful;
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Point flr;
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int fnumBits;
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Character fasciiId;
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short int ffontId;
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Confidence fconfid;
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};
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#endif
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