Init from working directory of svn repository.
#ifndef _COMPONENT_H
#define _COMPONENT_H
#include "system.h"
#include "list.h"
#include "RLEMap.h"
class BitMap;
class Components: public List
{
public:
Components();
~Components();
};
class Component{
public:
Component(Point ul, Point lr)
:ful(ul), flr(lr), fnumBits(0),fasciiId(0), fconfid(0),
charGroup(0), ffontId(0)
{ fproperty = new Property[numProperties];
for (int i = 0; i < numProperties; i++)
fproperty[i] = 0;};
Component()
:ful(-1), flr(-1), fnumBits(0),fasciiId(0),fconfid(0),
charGroup(0), ffontId(0)
{ fproperty = new Property[numProperties];
for (int i = 0; i < numProperties; i++)
fproperty[i] = 0;};
~Component(){
if (fproperty != NULL) delete fproperty;}
inline Point & ul() {return ful;};
inline Point & lr() {return flr;};
inline double width() {return (double)(flr.x() - ful.x() + 1); };
inline double height() {return (double)(flr.y() - ful.y() + 1); };
inline int & numBits(){return fnumBits;};
short int charGroup; // values 0-3: 0=acemno, 1=gpqy, 2=dfhikl, 3=j([}
int vertShrink(BitMap * bitmap);
int AddToComponent(ListElement* intrvl, RLEMap* rlemap);
/*--------------------------------------------------------------
Primary Purpose: Extend boundaries of component by connected intervals.
Arguments: startIntrvl is interval to start from
Return Value: Number of intervals added.
Effects: Updates component's LR and UL. Deletes all added intervals.
----------------------------------------------------------------*/
// Access entire property vector
inline Property * properties()
{return fproperty;}
// Set or read one value in property vector
inline Property & property(int p) // Possibly use overload []
{return fproperty[p];};
// Set or read ascii id;
inline Character & asciiId(){ return fasciiId;};
// Set or read font id;
inline short int & fontId() {return ffontId;};
inline Confidence & confid(){ return fconfid; };
// Determine heuristic distance between this and comp
Distance distance(Component * comp);
// Use the BitMap map to set the property vector for
// this component
void setProperties(RLEMap * map);
void setProperties(BitMap * map);
void setSectionFlags(short int hflag[], short int vflag[]);
void display_bounding_box();
Distance recognize(Component * learnedchars);
// find best match in learned characters. Set ascii value
// and return distance.
Distance recognize(Components * learnedgroups, bool allGroups=FALSE);
// find best match from learned character groups. Set ascii value
// and return distance.
Property * fproperty;
private:
Point ful;
Point flr;
int fnumBits;
Character fasciiId;
short int ffontId;
Confidence fconfid;
};
#endif