0
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <signal.h>
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#define BOX '$'
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#define WALL '#'
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#define MAN '@'
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#define PLATFORM '.'
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#define BOXINPLATFORM '*'
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#define MANINPLATFORM 'E'
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#define BLANK ' '
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#define CORNER '-'
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#define MANCANMOVE '+'
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#define NBOX(n) ((n)<<2)
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//#define DEBUG
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enum
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{
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ALARM_SECONDS=1
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};
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enum logic
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{
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TRUE=1,
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FALSE=0,
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};
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#define MAX_X 50
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#define MAX_Y 50
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#define MAX_MOVES 50
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#define MAX_STEPS 50
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#define MAX_BOXES 15
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#define MOVE_OK 1
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#define MOVE_BOX 2
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#define MOVE_ILLEGAL 0
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/* SOKOBAN Solution Finder
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*
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* Input File Format: XSB
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*
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* XSB Format definition:
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* Character matrix of:
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* @ MAN
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* # WALL
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* $ BOX
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* * BOX over PLATFORM
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* + PLATFORM
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* - (optional) Where a BOX should not be put
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* Everything that cannot be reached by the man or boxes (WALLS) must be
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* marked as is: WALLS.
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* All lines must be of the same length.
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*/
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struct Position
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{
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int x;
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int y;
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};
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struct Map
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{
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char Cells[MAX_Y][MAX_X];
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char cells_boxes[MAX_Y][MAX_X];
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char man_moves[MAX_Y][MAX_X];
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int SizeX, SizeY;
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struct Position Man;
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int NumPlatforms;
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int NumBoxesInPlatform;
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struct Position Box[MAX_BOXES];
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int NumBoxes;
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};
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enum e_direction
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{
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DIR_LEFT,
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DIR_RIGHT,
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DIR_DOWN,
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DIR_UP
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};
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const struct Position move_vectors[4] = {
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{0, 1},
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{0, -1},
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{1, 0},
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{-1, 0}};
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struct BoxMove
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{
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int box;
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struct Position dir;
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};
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float percent_to_show = 0;
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int depth_to_show = 0;
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int max_depth = 0;
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int min_depth_period = 0;
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int max_depth_period = 0;
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struct Map * actual_map;
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void CopyMap (struct Map *Mdest, const struct Map *Morig)
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{
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memcpy((void *) Mdest, (void *) Morig, sizeof (struct Map));
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}
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void ReadMap(struct Map *M, char *FileName)
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{
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FILE *Fitxer;
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int i,j;
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if(!(Fitxer = fopen(FileName, "r")))
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{
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printf("Error opening %s!", FileName);
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exit(1);
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}
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M->SizeX=0;
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M->SizeY=0;
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while (!feof(Fitxer))
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{
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fgets(M->Cells[M->SizeY], MAX_X, Fitxer);
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M->SizeY++;
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}
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M->SizeY--;
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M->SizeX = strlen(M->Cells[0]) - 1;
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M->NumPlatforms = 0;
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M->NumBoxesInPlatform = 0;
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M->NumBoxes = 0;
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for (j = 0; j<M->SizeY; j++)
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for (i=0; i<M->SizeX; i++)
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{
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if (M->Cells[j][i] == MAN)
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{
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M->Man.x = i; M->Man.y = j;
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M->Cells[M->Man.y][M->Man.x] = BLANK;
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}
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if (M->Cells[j][i] == PLATFORM)
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M->NumPlatforms++;
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else if (M->Cells[j][i] == BOXINPLATFORM)
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{
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M->Cells[j][i] = PLATFORM;
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M->NumPlatforms++;
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M->NumBoxesInPlatform++;
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M->Box[M->NumBoxes].x = i;
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M->Box[M->NumBoxes].y = j;
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M->NumBoxes++;
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} else if (M->Cells[j][i] == BOX)
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{
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M->Cells[j][i] = BLANK;
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M->Box[M->NumBoxes].x = i;
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M->Box[M->NumBoxes].y = j;
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M->NumBoxes++;
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} else if (M->Cells[j][i] == CORNER)
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{
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M->Cells[j][i] = CORNER;
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} else if (M->Cells[j][i] != WALL)
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{
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if ( (M->Cells[j][i-1] == WALL &&
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M->Cells[j-1][i] == WALL) ||
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(M->Cells[j][i-1] == WALL &&
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M->Cells[j+1][i] == WALL) ||
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(M->Cells[j][i+1] == WALL &&
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M->Cells[j-1][i] == WALL) ||
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(M->Cells[j][i+1] == WALL &&
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M->Cells[j+1][i] == WALL))
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M->Cells[j][i] = CORNER;
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}
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}
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}
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void ShowMap (const struct Map *M)
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{
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struct Map Temp;
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int i,j;
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CopyMap(&Temp, M);
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Temp.Cells[Temp.Man.y][Temp.Man.x] = MAN;
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for (i = 0; i < Temp.NumBoxes; i++)
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{
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if (Temp.Cells[Temp.Box[i].y][Temp.Box[i].x] == PLATFORM)
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Temp.Cells[Temp.Box[i].y][Temp.Box[i].x] =BOXINPLATFORM;
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else
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Temp.Cells[Temp.Box[i].y][Temp.Box[i].x] = BOX;
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}
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for (j = 0; j<Temp.SizeY; j++)
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{
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for (i=0; i<Temp.SizeX; i++)
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fprintf(stderr,"%c", Temp.Cells[j][i]);
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fprintf(stderr,"\n");
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}
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#if 0
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// Print Where the man can move
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for (j = 0; j<Temp.SizeY; j++)
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{
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for (i=0; i<Temp.SizeX; i++)
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printf("%c", Temp.ManMoves[j][i]);
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printf("\n");
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}
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#endif
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printf("Man is at (%i,%i)\n", Temp.Man.x, Temp.Man.y);
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printf("Platforms: %i, BoxesInPlatform: %i\n", Temp.NumPlatforms,
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Temp.NumBoxesInPlatform);
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}
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int InverseMove(char Dir1, char Dir2)
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{
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if ((Dir1 + Dir2 == DIR_LEFT + DIR_RIGHT) ||
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(Dir1 + Dir2 == DIR_UP + DIR_DOWN))
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return 1;
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return 0;
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}
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void PrintCombination(int Moves[], int NumMoves)
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{
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int i;
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for (i=0; i < NumMoves; i++)
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{
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printf("%i", Moves[i] >> 2);
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if ((Moves[i] & 0x03) == DIR_LEFT)
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printf("L");
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else if ((Moves[i] & 0x03) == DIR_RIGHT)
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printf("R");
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else if ((Moves[i] & 0x03) == DIR_UP)
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printf("U");
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else
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printf("D");
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printf(",");
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}
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printf("\n");
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}
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#if 0 /*** THIS IS AN ERROR!!! The box_will_be_blocked function doesn't work!*/
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Situation:
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->@$ #
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$
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*/
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int box_will_be_blocked(const struct Map * m, const struct Position mov,
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const struct Position box_pos)
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{
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struct Position next_pos2, tmp, tmp2[2];
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int i;
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next_pos2.x = box_pos.x + mov.x;
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next_pos2.y = box_pos.y + mov.y;
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tmp.x = next_pos2.x + mov.x;
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tmp.y = next_pos2.y + mov.y;
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tmp2[0].x = next_pos2.x + mov.y;
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tmp2[0].y = next_pos2.y + mov.x;
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tmp2[1].x = next_pos2.x - mov.y;
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tmp2[1].y = next_pos2.y - mov.x;
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for (i=0; i < 2; i++)
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{
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if (m->man_moves[tmp.y][tmp.x] == WALL &&
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m->man_moves[tmp2[i].y][tmp2[i].x] == BOX)
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{
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return TRUE;
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}
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else if (m->man_moves[tmp.y][tmp.x] == BOX &&
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m->man_moves[tmp2[i].y][tmp2[i].x] == WALL)
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{
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return TRUE;
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}
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else if (m->man_moves[tmp.y][tmp.x] == BOX &&
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m->man_moves[tmp2[i].y][tmp2[i].x] == BOX)
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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int is_corner_area(const struct Map * m, const struct Position p,
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const struct Position box, const struct Position new_box)
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{
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int NumMoves, NewMoves;
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struct Position pos[MAX_MOVES];
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struct Position new_pos[MAX_MOVES];
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char corners[MAX_Y][MAX_X];
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int i,j;
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struct Position next_pos;
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char *next_cell;
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/* Blank the garden */
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for (j = 0; j<m->SizeY; j++)
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for (i=0; i<m->SizeX; i++)
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corners[j][i] = m->Cells[j][i];
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/* Let's put the boxes */
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for (i = 0; i<m->NumBoxes; i++)
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corners[m->Box[i].y][m->Box[i].x] = BOX;
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/* Let's put our box - it can be simply added */
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corners[new_box.y][new_box.x] = BOX;
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/* Let's remove the original box. */
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corners[box.y][box.x] = BLANK;
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NewMoves = 1;
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new_pos[0] = p;
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while (NewMoves > 0)
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{
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/* The before named "New Moves" become the moves we have
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to analyze */
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NumMoves = NewMoves;
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for (i=0; i<NewMoves; i++)
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{
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pos[i] = new_pos[i];
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}
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/* Search new positions for each position */
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NewMoves = 0;
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for (i=0; i<NumMoves; i++)
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{
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/* For each direction */
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for (j=0; j<4; j++)
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{
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next_pos.x = pos[i].x + move_vectors[j].x;
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next_pos.y = pos[i].y + move_vectors[j].y;
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next_cell = &corners[next_pos.y][next_pos.x];
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if(*next_cell == BLANK ||
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*next_cell == PLATFORM)
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{
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return FALSE;
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}
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else if(*next_cell == CORNER)
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{
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new_pos[NewMoves] = next_pos;
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*next_cell = MANCANMOVE;
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NewMoves++;
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}
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}
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}
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}
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return TRUE;
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}
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int does_box_close_corners(const struct Map * m, const struct Position mov,
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const struct Position box_pos)
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{
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struct Position p, p2;
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p.x = box_pos.x + mov.x;
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p.y = box_pos.y + mov.y;
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379 |
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/* Let's plan the checks */
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/* The point will be marked with a MANCANMOVE */
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p2.x = p.x + mov.x;
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p2.y = p.y + mov.y;
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384 |
if (m->Cells[p2.y][p2.x] == CORNER)
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385 |
{
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386 |
if (is_corner_area(m, p2, box_pos, p))
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387 |
return TRUE;
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388 |
}
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390 |
p2.x = p.x + mov.y;
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p2.y = p.y + mov.x;
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392 |
if (m->Cells[p2.y][p2.x] == CORNER)
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393 |
{
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394 |
if (is_corner_area(m, p2, box_pos, p))
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395 |
return TRUE;
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396 |
}
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397 |
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398 |
p2.x = p.x - mov.y;
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399 |
p2.y = p.y - mov.x;
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400 |
if (m->Cells[p2.y][p2.x] == CORNER)
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401 |
{
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402 |
if (is_corner_area(m, p2, box_pos, p))
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403 |
return TRUE;
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404 |
}
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405 |
return FALSE;
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406 |
}
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407 |
#endif
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408 |
|
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409 |
/*
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410 |
Catch the situation where a box is moved next to a corner, where the box
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411 |
next to it will not be able to be moved.
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412 |
*/
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413 |
int is_dead1(const struct Map * m, const struct Position mov,
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414 |
const struct Position new_pos)
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415 |
{
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416 |
struct Position opposite1, opposite2;
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417 |
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418 |
/* The wall corners must exist */
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419 |
opposite1.x = -mov.y;
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420 |
opposite1.y = -mov.x;
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421 |
opposite2.x = mov.y;
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422 |
opposite2.y = mov.x;
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423 |
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424 |
#ifdef DEBUG
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425 |
ShowMap(m);
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426 |
#endif
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427 |
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428 |
/* Test the first corner */
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429 |
if (m->Cells[new_pos.y+mov.y+opposite1.y][new_pos.x+mov.x+opposite1.x]
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430 |
== WALL)
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431 |
{
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432 |
/* Test wall at opposites 1*/
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433 |
if (m->Cells[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
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434 |
== WALL &&
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435 |
m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
|
|
436 |
{
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437 |
return TRUE;
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|
438 |
}
|
|
439 |
else
|
|
440 |
if (m->man_moves[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
|
|
441 |
== BOX &&
|
|
442 |
m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
|
|
443 |
{
|
|
444 |
return TRUE;
|
|
445 |
}
|
|
446 |
/* Test wall at opposites 2 */
|
|
447 |
if (m->Cells[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
|
|
448 |
== WALL &&
|
|
449 |
m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
|
|
450 |
{
|
|
451 |
return TRUE;
|
|
452 |
}
|
|
453 |
else
|
|
454 |
if (m->man_moves[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
|
|
455 |
== BOX &&
|
|
456 |
m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
|
|
457 |
{
|
|
458 |
return TRUE;
|
|
459 |
}
|
|
460 |
}
|
|
461 |
|
|
462 |
/* Test the second corner */
|
|
463 |
if (m->Cells[new_pos.y+mov.y+opposite2.y][new_pos.x+mov.x+opposite2.x]
|
|
464 |
== WALL)
|
|
465 |
{
|
|
466 |
/* Test wall at opposites 1*/
|
|
467 |
if (m->Cells[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
|
|
468 |
== WALL &&
|
|
469 |
m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
|
|
470 |
{
|
|
471 |
return TRUE;
|
|
472 |
}
|
|
473 |
else
|
|
474 |
if (m->man_moves[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
|
|
475 |
== BOX &&
|
|
476 |
m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
|
|
477 |
{
|
|
478 |
return TRUE;
|
|
479 |
}
|
|
480 |
/* Test wall at opposites 2 */
|
|
481 |
if (m->Cells[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
|
|
482 |
== WALL &&
|
|
483 |
m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
|
|
484 |
{
|
|
485 |
return TRUE;
|
|
486 |
}
|
|
487 |
else
|
|
488 |
if (m->man_moves[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
|
|
489 |
== BOX &&
|
|
490 |
m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
|
|
491 |
{
|
|
492 |
return TRUE;
|
|
493 |
}
|
|
494 |
}
|
|
495 |
|
|
496 |
return FALSE;
|
|
497 |
}
|
|
498 |
|
|
499 |
/*
|
|
500 |
Catch the situation where a corner gets surrounded by boxes.
|
|
501 |
*/
|
|
502 |
int is_dead2(const struct Map * m, const struct Position mov,
|
|
503 |
const struct Position new_pos)
|
|
504 |
{
|
|
505 |
struct Position next, next2, opposite1, opposite2;
|
|
506 |
|
|
507 |
next.x = new_pos.x+mov.x;
|
|
508 |
next.y = new_pos.y+mov.y;
|
|
509 |
|
|
510 |
/* The corner must exist */
|
|
511 |
if (m->Cells[next.y][next.x] != CORNER)
|
|
512 |
return FALSE;
|
|
513 |
|
|
514 |
|
|
515 |
/* The wall corners must exist */
|
|
516 |
opposite1.x = next.x -mov.y;
|
|
517 |
opposite1.y = next.y -mov.x;
|
|
518 |
opposite2.x = next.x + mov.y;
|
|
519 |
opposite2.y = next.y + mov.x;
|
|
520 |
|
|
521 |
if (m->man_moves[opposite1.y][opposite1.x] == BOX)
|
|
522 |
{
|
|
523 |
if(m->Cells[opposite1.y+mov.y][opposite1.x+mov.x] == WALL
|
|
524 |
&& m->Cells[opposite1.y-mov.y][opposite1.x-mov.x] == WALL)
|
|
525 |
return TRUE;
|
|
526 |
}
|
|
527 |
|
|
528 |
if (m->man_moves[opposite2.y][opposite2.x] == BOX)
|
|
529 |
{
|
|
530 |
if(m->Cells[opposite2.y+mov.y][opposite2.x+mov.x] == WALL
|
|
531 |
&& m->Cells[opposite2.y-mov.y][opposite2.x-mov.x] == WALL)
|
|
532 |
return TRUE;
|
|
533 |
}
|
|
534 |
return FALSE;
|
|
535 |
}
|
|
536 |
|
|
537 |
int is_box_movable(const struct Map * m, const struct Position mov,
|
|
538 |
const struct Position box_pos)
|
|
539 |
{
|
|
540 |
struct Position next_pos2;
|
|
541 |
|
|
542 |
next_pos2.x = box_pos.x + mov.x;
|
|
543 |
next_pos2.y = box_pos.y + mov.y;
|
|
544 |
|
|
545 |
if((m->Cells[next_pos2.y][next_pos2.x] != BLANK &&
|
|
546 |
m->Cells[next_pos2.y][next_pos2.x] != PLATFORM) ||
|
|
547 |
m->man_moves[next_pos2.y][next_pos2.x] == BOX)
|
|
548 |
{
|
|
549 |
return FALSE;
|
|
550 |
}
|
|
551 |
else if (is_dead1(m, mov, next_pos2) == TRUE)
|
|
552 |
{
|
|
553 |
return FALSE;
|
|
554 |
}
|
|
555 |
else if (is_dead2(m, mov, next_pos2) == TRUE)
|
|
556 |
{
|
|
557 |
return FALSE;
|
|
558 |
}
|
|
559 |
return TRUE;
|
|
560 |
}
|
|
561 |
|
|
562 |
/* It modifies m->man_moves */
|
|
563 |
int get_box_movements(struct Map * m,
|
|
564 |
struct BoxMove movements[])
|
|
565 |
{
|
|
566 |
struct Position pos[MAX_MOVES];
|
|
567 |
struct Position new_pos[MAX_MOVES];
|
|
568 |
int NumMoves, NewMoves;
|
|
569 |
int j, i;
|
|
570 |
struct Position next_pos;
|
|
571 |
char *next_cell;
|
|
572 |
int num_box_movements = 0;
|
|
573 |
|
|
574 |
/* Let's the map with only walls in man_moves - other, blanks */
|
|
575 |
for (j = 0; j<m->SizeY; j++)
|
|
576 |
for (i=0; i<m->SizeX; i++)
|
|
577 |
{
|
|
578 |
if (m->Cells[j][i] == WALL)
|
|
579 |
m->man_moves[j][i] = WALL;
|
|
580 |
else
|
|
581 |
m->man_moves[j][i] = BLANK;
|
|
582 |
}
|
|
583 |
|
|
584 |
/* Let's put the boxes */
|
|
585 |
for (i = 0; i<m->NumBoxes; i++)
|
|
586 |
{
|
|
587 |
m->man_moves[m->Box[i].y][m->Box[i].x] = BOX;
|
|
588 |
m->cells_boxes[m->Box[i].y][m->Box[i].x] = i;
|
|
589 |
}
|
|
590 |
|
|
591 |
NewMoves = 1;
|
|
592 |
new_pos[0].x = m->Man.x;
|
|
593 |
new_pos[0].y = m->Man.y;
|
|
594 |
m->man_moves[m->Man.y][m->Man.x] = MANCANMOVE;
|
|
595 |
while (NewMoves > 0)
|
|
596 |
{
|
|
597 |
/* The before named "New Moves" become the moves we have
|
|
598 |
to analyze */
|
|
599 |
NumMoves = NewMoves;
|
|
600 |
for (i=0; i<NewMoves; i++)
|
|
601 |
{
|
|
602 |
pos[i] = new_pos[i];
|
|
603 |
}
|
|
604 |
|
|
605 |
/* Search new positions for each position */
|
|
606 |
NewMoves = 0;
|
|
607 |
for (i=0; i<NumMoves; i++)
|
|
608 |
{
|
|
609 |
/* For each direction */
|
|
610 |
for (j=0; j<4; j++)
|
|
611 |
{
|
|
612 |
next_pos.x = pos[i].x + move_vectors[j].x;
|
|
613 |
next_pos.y = pos[i].y + move_vectors[j].y;
|
|
614 |
next_cell = &m->man_moves[next_pos.y][next_pos.x];
|
|
615 |
if(*next_cell == BLANK)
|
|
616 |
{
|
|
617 |
new_pos[NewMoves] = next_pos;
|
|
618 |
*next_cell = MANCANMOVE;
|
|
619 |
NewMoves++;
|
|
620 |
}
|
|
621 |
else if (*next_cell == BOX)
|
|
622 |
{
|
|
623 |
|
|
624 |
/* Check if the box is movable */
|
|
625 |
|
|
626 |
if (is_box_movable(m, move_vectors[j],
|
|
627 |
next_pos ))
|
|
628 |
{
|
|
629 |
{
|
|
630 |
movements[num_box_movements].box =
|
|
631 |
m->cells_boxes[next_pos.y][next_pos.x];
|
|
632 |
movements[num_box_movements].dir =
|
|
633 |
move_vectors[j];
|
|
634 |
num_box_movements++;
|
|
635 |
}
|
|
636 |
}
|
|
637 |
|
|
638 |
}
|
|
639 |
|
|
640 |
}
|
|
641 |
}
|
|
642 |
}
|
|
643 |
|
|
644 |
return num_box_movements;
|
|
645 |
}
|
|
646 |
|
|
647 |
void force_move_box(struct Map *m, struct BoxMove move)
|
|
648 |
{
|
|
649 |
struct Position newpos;
|
|
650 |
|
|
651 |
|
|
652 |
/* Add coords */
|
|
653 |
newpos.x = m->Box[move.box].x + move.dir.x;
|
|
654 |
newpos.y = m->Box[move.box].y + move.dir.y;
|
|
655 |
|
|
656 |
/* Be certain the move can be done */
|
|
657 |
assert(m->Cells[newpos.y][newpos.x] != BOX);
|
|
658 |
assert(m->Cells[newpos.y][newpos.x] != WALL);
|
|
659 |
|
|
660 |
/* Control if we moved the box to a platform */
|
|
661 |
if(m->Cells[newpos.y][newpos.x] == PLATFORM)
|
|
662 |
{
|
|
663 |
m->NumBoxesInPlatform++;
|
|
664 |
}
|
|
665 |
|
|
666 |
/* Control if we moved the box from a platform */
|
|
667 |
if (m->Cells[m->Box[move.box].y][m->Box[move.box].x] == PLATFORM)
|
|
668 |
{
|
|
669 |
m->NumBoxesInPlatform--;
|
|
670 |
}
|
|
671 |
m->Man = m->Box[move.box];
|
|
672 |
|
|
673 |
m->Box[move.box] = newpos;
|
|
674 |
}
|
|
675 |
|
|
676 |
int are_boxes_equal(const struct Position b1[], const struct Position b2[],
|
|
677 |
int n)
|
|
678 |
{
|
|
679 |
int i;
|
|
680 |
char tmp[MAX_Y][MAX_X]; /* !!!argh */
|
|
681 |
|
|
682 |
memset(tmp, 0, sizeof(tmp));
|
|
683 |
|
|
684 |
for (i=0; i < n; i++)
|
|
685 |
{
|
|
686 |
tmp[b1[i].y][b1[i].x] = 1;
|
|
687 |
}
|
|
688 |
for (i=0; i < n; i++)
|
|
689 |
{
|
|
690 |
if (tmp[b2[i].y][b2[i].x] != 1)
|
|
691 |
return FALSE;
|
|
692 |
}
|
|
693 |
return TRUE;
|
|
694 |
}
|
|
695 |
|
|
696 |
int is_new_map(struct Map maps[], int depth)
|
|
697 |
{
|
|
698 |
struct Map *m;
|
|
699 |
int i;
|
|
700 |
|
|
701 |
m = &maps[depth];
|
|
702 |
|
|
703 |
for(i=0; i<max_depth; i++)
|
|
704 |
{
|
|
705 |
/* No l'hem de comparar amb ell mateix */
|
|
706 |
if (i == depth)
|
|
707 |
continue;
|
|
708 |
|
|
709 |
if (m->NumBoxesInPlatform != maps[i].NumBoxesInPlatform)
|
|
710 |
continue;
|
|
711 |
else
|
|
712 |
{
|
|
713 |
if (!are_boxes_equal(m->Box, maps[i].Box, m->NumBoxes))
|
|
714 |
continue;
|
|
715 |
}
|
|
716 |
return FALSE;
|
|
717 |
}
|
|
718 |
return TRUE;
|
|
719 |
}
|
|
720 |
|
|
721 |
void PrintMove(struct BoxMove b)
|
|
722 |
{
|
|
723 |
printf("Box: %i, Direction: {%i,%i}\n", b.box, b.dir.x, b.dir.y);
|
|
724 |
}
|
|
725 |
|
|
726 |
void show_percent_callback(int parameter)
|
|
727 |
{
|
|
728 |
fprintf(stderr, "Percent: %2.12f, depth: %i-%i\n", percent_to_show,
|
|
729 |
min_depth_period, max_depth_period);
|
|
730 |
ShowMap(actual_map);
|
|
731 |
fflush(stderr);
|
|
732 |
min_depth_period = MAX_STEPS;
|
|
733 |
max_depth_period = 0;
|
|
734 |
#ifndef DEBUG
|
|
735 |
alarm(ALARM_SECONDS);
|
|
736 |
#endif
|
|
737 |
}
|
|
738 |
|
|
739 |
int search_depth(struct Map maps[], int depth,
|
|
740 |
struct BoxMove movements[],
|
|
741 |
int num_movements, float percent, float total_percent)
|
|
742 |
{
|
|
743 |
struct BoxMove new_movements[MAX_MOVES];
|
|
744 |
int num_new_movements;
|
|
745 |
struct Map *m;
|
|
746 |
int i;
|
|
747 |
float next_percent;
|
|
748 |
|
|
749 |
next_percent = percent / num_movements;
|
|
750 |
|
|
751 |
m = &maps[depth+1];
|
|
752 |
if (depth > max_depth)
|
|
753 |
max_depth = depth;
|
|
754 |
if (depth > max_depth_period)
|
|
755 |
max_depth_period = depth;
|
|
756 |
if (depth < min_depth_period)
|
|
757 |
min_depth_period = depth;
|
|
758 |
|
|
759 |
for (i=0; i < num_movements; i++)
|
|
760 |
{
|
|
761 |
CopyMap(m, &maps[depth]);
|
|
762 |
force_move_box(m, movements[i]);
|
|
763 |
if (m->NumPlatforms == m->NumBoxesInPlatform)
|
|
764 |
{
|
|
765 |
printf("\nSolved!\n");
|
|
766 |
PrintMove(movements[i]);
|
|
767 |
return 0;
|
|
768 |
}
|
|
769 |
|
|
770 |
if (is_new_map(maps, depth+1))
|
|
771 |
{
|
|
772 |
num_new_movements = get_box_movements(m, new_movements);
|
|
773 |
assert(num_new_movements < MAX_MOVES);
|
|
774 |
}
|
|
775 |
else
|
|
776 |
num_new_movements = 0;
|
|
777 |
|
|
778 |
if (num_new_movements == 0)
|
|
779 |
{
|
|
780 |
percent_to_show = total_percent + next_percent*i;
|
|
781 |
depth_to_show = depth;
|
|
782 |
actual_map = &maps[depth];
|
|
783 |
#ifdef DEBUG /* to be out */
|
|
784 |
show_percent_callback(0);
|
|
785 |
#endif
|
|
786 |
|
|
787 |
}
|
|
788 |
else
|
|
789 |
{
|
|
790 |
if (depth+1 < MAX_STEPS)
|
|
791 |
{
|
|
792 |
if(search_depth(maps, depth+1, new_movements,
|
|
793 |
num_new_movements, next_percent,
|
|
794 |
total_percent + next_percent*i) == 0)
|
|
795 |
{
|
|
796 |
PrintMove(movements[i]);
|
|
797 |
return 0;
|
|
798 |
}
|
|
799 |
}
|
|
800 |
}
|
|
801 |
}
|
|
802 |
return 1;
|
|
803 |
}
|
|
804 |
|
|
805 |
|
|
806 |
|
|
807 |
|
|
808 |
void program_alarm()
|
|
809 |
{
|
|
810 |
struct sigaction my_action;
|
|
811 |
int result;
|
|
812 |
|
|
813 |
my_action.sa_handler = show_percent_callback;
|
|
814 |
my_action.sa_flags = 0;
|
|
815 |
memset(&my_action.sa_mask, 0, sizeof(my_action.sa_mask));
|
|
816 |
|
|
817 |
result = sigaction(SIGALRM, &my_action, NULL);
|
|
818 |
assert(result == 0);
|
|
819 |
|
|
820 |
alarm(1);
|
|
821 |
}
|
|
822 |
|
|
823 |
int main(int argn, char **argv)
|
|
824 |
{
|
|
825 |
struct Map Morigin;
|
|
826 |
struct Map maps[MAX_STEPS+1];
|
|
827 |
struct BoxMove new_movements[MAX_MOVES];
|
|
828 |
int num_new_movements;
|
|
829 |
|
|
830 |
|
|
831 |
if (argn != 2)
|
|
832 |
{
|
|
833 |
printf("Usage: %s <mapfile>\n", argv[0]);
|
|
834 |
exit(3);
|
|
835 |
}
|
|
836 |
ReadMap(&Morigin, argv[1]);
|
|
837 |
|
|
838 |
// Reget the original map
|
|
839 |
CopyMap(&maps[0], &Morigin);
|
|
840 |
|
|
841 |
assert(maps[0].NumPlatforms > maps[0].NumBoxesInPlatform);
|
|
842 |
|
|
843 |
num_new_movements = get_box_movements(&maps[0], new_movements);
|
|
844 |
assert(num_new_movements < MAX_MOVES);
|
|
845 |
assert(num_new_movements > 0);
|
|
846 |
|
|
847 |
#ifndef DEBUG
|
|
848 |
program_alarm();
|
|
849 |
#endif
|
|
850 |
search_depth(maps, 0, new_movements,
|
|
851 |
num_new_movements, 100. / num_new_movements,
|
|
852 |
0);
|
|
853 |
|
|
854 |
return 0;
|
|
855 |
|
|
856 |
}
|