sokosol.c
changeset 3 29cc57a9678e
parent 0 be33ecaa3619
child 4 d9259a605dec
--- a/sokosol.c	Fri May 05 23:18:24 2006 +0200
+++ b/sokosol.c	Fri May 05 23:20:33 2006 +0200
@@ -1,42 +1,121 @@
 #include <stdio.h>
 #include <string.h>
+#include <assert.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <signal.h>
 
-#define BOX '*'
+#define BOX '$'
 #define WALL '#'
-#define MAN '8'
-#define PLATFORM '+'
-#define BOXINPLATFORM 'O'
+#define MAN '@'
+#define PLATFORM '.'
+#define BOXINPLATFORM '*'
 #define MANINPLATFORM 'E'
 #define BLANK ' '
+#define CORNER '-'
+#define MANCANMOVE '+'
 
-#define DIR_LEFT 'A'
-#define DIR_RIGHT 'B'
-#define DIR_UP 'C'
-#define DIR_DOWN 'D'
+#define NBOX(n) ((n)<<2)
+
+//#define DEBUG
+
+enum
+{
+	ALARM_SECONDS=1
+};
+
 
-#define MAX_X 500
-#define MAX_Y 500
-#define MAX_MOVES 100
+enum logic
+{
+	TRUE=1,
+	FALSE=0,
+};
+
+#define MAX_X 50
+#define MAX_Y 50
+#define MAX_MOVES 50
+#define MAX_STEPS 50
+#define MAX_BOXES 15
+
+#define MOVE_OK		1
+#define MOVE_BOX	2
+#define MOVE_ILLEGAL	0
+
 
 /* SOKOBAN Solution Finder
  *
- * Cerca totes les possibilitats de tots els nombres de combinacions possibles,
- * menys la que tots els moviments són a l'esquerra del número de combinacions
- * incials triat.
+ * Input File Format: XSB
+ *
+ * XSB Format definition:
+ * 	Character matrix of:
+ * 		@	MAN
+ * 		#	WALL
+ * 		$	BOX
+ * 		*	BOX over PLATFORM
+ * 		+	PLATFORM
+ * 		-	(optional) Where a BOX should not be put
+ * 	Everything that cannot be reached by the man or boxes (WALLS) must be
+ * 	marked as is: WALLS.
+ * 	All lines must be of the same length.
  */
 
+struct Position
+{
+	int x;
+	int y;
+};
 
 struct Map
 {
-	char Cells[MAX_X][MAX_Y];
+	char Cells[MAX_Y][MAX_X];
+	char cells_boxes[MAX_Y][MAX_X];
+	char man_moves[MAX_Y][MAX_X];
 	int SizeX, SizeY;
-	int ManX, ManY;
+	struct Position Man;
 	int NumPlatforms;
 	int NumBoxesInPlatform;
+	struct Position Box[MAX_BOXES];
+	int NumBoxes;
 };
 
 
 
+enum e_direction
+{
+	DIR_LEFT,
+	DIR_RIGHT,
+	DIR_DOWN,
+	DIR_UP
+};
+const struct Position move_vectors[4] = {
+	{0, 1},
+	{0, -1},
+	{1, 0},
+	{-1, 0}};
+
+struct BoxMove
+{
+	int box;
+	struct Position dir;
+};
+
+float percent_to_show = 0;
+int depth_to_show = 0;
+
+int max_depth = 0;
+int min_depth_period = 0;
+int max_depth_period = 0;
+struct Map * actual_map;
+
+
+
+
+void CopyMap (struct Map *Mdest, const struct Map *Morig)
+{
+	memcpy((void *) Mdest, (void *) Morig, sizeof (struct Map));
+}
+
+
 void ReadMap(struct Map *M, char *FileName)
 {
 	FILE *Fitxer;
@@ -52,330 +131,726 @@
 	M->SizeY=0;
 	while (!feof(Fitxer))
 	{
-		fgets(M->Cells[M->SizeY++], MAX_X, Fitxer);
+		fgets(M->Cells[M->SizeY], MAX_X, Fitxer);
+		M->SizeY++;
 	}
 	M->SizeY--;
 	M->SizeX = strlen(M->Cells[0]) - 1;
 
 	M->NumPlatforms = 0;
 	M->NumBoxesInPlatform = 0;
+	M->NumBoxes = 0;
 	for (j = 0; j<M->SizeY; j++)
 		for (i=0; i<M->SizeX; i++)
 		{
 			if (M->Cells[j][i] == MAN)
-			{ M->ManX = i; M->ManY = j; }
-			else if (M->Cells[j][i] == PLATFORM)
+			{ 
+				M->Man.x = i; M->Man.y = j; 
+				M->Cells[M->Man.y][M->Man.x] = BLANK;
+			}
+
+			if (M->Cells[j][i] == PLATFORM)
 				M->NumPlatforms++;
 			else if (M->Cells[j][i] == BOXINPLATFORM)
 			{
+				M->Cells[j][i] = PLATFORM;
+
 				M->NumPlatforms++;
 				M->NumBoxesInPlatform++;
+
+				M->Box[M->NumBoxes].x = i;
+				M->Box[M->NumBoxes].y = j;
+				M->NumBoxes++;
+			} else if (M->Cells[j][i] == BOX)
+			{
+				M->Cells[j][i] = BLANK;
+
+				M->Box[M->NumBoxes].x = i;
+				M->Box[M->NumBoxes].y = j;
+				M->NumBoxes++;
+			} else if (M->Cells[j][i] == CORNER)
+			{
+				M->Cells[j][i] = CORNER;
+			} else if (M->Cells[j][i] != WALL)
+			{
+				if (    (M->Cells[j][i-1] == WALL &&
+					 M->Cells[j-1][i] == WALL) ||
+					(M->Cells[j][i-1] == WALL &&
+					 M->Cells[j+1][i] == WALL) ||
+					(M->Cells[j][i+1] == WALL &&
+					 M->Cells[j-1][i] == WALL) ||
+					(M->Cells[j][i+1] == WALL &&
+					 M->Cells[j+1][i] == WALL))
+				M->Cells[j][i] = CORNER;
 			}
+				
 		}
+
 }
 
 
-void ShowMap (struct Map *M)
+void ShowMap (const struct Map *M)
 {
+	struct Map Temp;
 	int i,j;
-	for (j = 0; j<M->SizeY; j++)
+
+	CopyMap(&Temp, M);
+
+	Temp.Cells[Temp.Man.y][Temp.Man.x] = MAN;
+
+	for (i = 0; i < Temp.NumBoxes; i++)
 	{
-		for (i=0; i<M->SizeX; i++)
-			printf("%c", M->Cells[j][i]);
+		if (Temp.Cells[Temp.Box[i].y][Temp.Box[i].x] == PLATFORM)
+			Temp.Cells[Temp.Box[i].y][Temp.Box[i].x] =BOXINPLATFORM;
+		else
+			Temp.Cells[Temp.Box[i].y][Temp.Box[i].x] = BOX;
+	}
+
+	for (j = 0; j<Temp.SizeY; j++)
+	{
+		for (i=0; i<Temp.SizeX; i++)
+			fprintf(stderr,"%c", Temp.Cells[j][i]);
+		fprintf(stderr,"\n");
+	}
+
+#if 0
+	// Print Where the man can move
+	for (j = 0; j<Temp.SizeY; j++)
+	{
+		for (i=0; i<Temp.SizeX; i++)
+			printf("%c", Temp.ManMoves[j][i]);
 		printf("\n");
 	}
-	printf("Man is at (%i,%i)\n", M->ManX, M->ManY);
-	printf("Platforms: %i, BoxesInPlatform: %i\n", M->NumPlatforms,
-			M->NumBoxesInPlatform);
+#endif
+
+	printf("Man is at (%i,%i)\n", Temp.Man.x, Temp.Man.y);
+	printf("Platforms: %i, BoxesInPlatform: %i\n", Temp.NumPlatforms,
+			Temp.NumBoxesInPlatform);
+
 }
 
 
 
-void CopyMap (struct Map *Mdest, struct Map *Morig)
+int InverseMove(char Dir1, char Dir2)
+{
+	if ((Dir1 + Dir2 == DIR_LEFT + DIR_RIGHT) ||
+		(Dir1 + Dir2 == DIR_UP + DIR_DOWN))
+		return 1;
+	return 0;
+}
+
+
+void PrintCombination(int Moves[], int NumMoves)
 {
-	memcpy((void *) Mdest, (void *) Morig, sizeof (struct Map));
+	int i;
+
+	for (i=0; i < NumMoves; i++)
+	{
+		printf("%i", Moves[i] >> 2);
+		if ((Moves[i] & 0x03) == DIR_LEFT)
+			printf("L");
+		else if ((Moves[i] & 0x03) == DIR_RIGHT)
+			printf("R");
+		else if ((Moves[i] & 0x03) == DIR_UP)
+			printf("U");
+		else
+			printf("D");
+		printf(",");
+	}
+	printf("\n");
 }
 
-int MoveMan (struct Map *M, int Direction)
+#if 0 /*** THIS IS AN ERROR!!!  The box_will_be_blocked function doesn't work!*/
+ Situation:
+    
+  ->@$ #
+      $
+*/
+int box_will_be_blocked(const struct Map * m, const struct Position mov,
+	const struct Position box_pos)
 {
-	int NewX, NewY;
+	struct Position next_pos2, tmp, tmp2[2];
+	int i;
+
+	next_pos2.x = box_pos.x + mov.x;
+	next_pos2.y = box_pos.y + mov.y;
 
-/*
-	// Check if man is where it should be
-	if (M->Cells[M->ManY][M->ManX] != MAN &&
-		M->Cells[M->ManY][M->ManX] != MANINPLATFORM)
+	tmp.x = next_pos2.x + mov.x;
+	tmp.y = next_pos2.y + mov.y;
+	tmp2[0].x = next_pos2.x + mov.y;
+	tmp2[0].y = next_pos2.y + mov.x;
+	tmp2[1].x = next_pos2.x - mov.y;
+	tmp2[1].y = next_pos2.y - mov.x;
+	for (i=0; i < 2; i++)
 	{
-		printf("Man isn't where it should be!\n");
-		exit(2);
+		if (m->man_moves[tmp.y][tmp.x] == WALL &&
+			m->man_moves[tmp2[i].y][tmp2[i].x] == BOX)
+		{
+			return TRUE;
+		}
+		else if (m->man_moves[tmp.y][tmp.x] == BOX &&
+			m->man_moves[tmp2[i].y][tmp2[i].x] == WALL)
+		{
+			return TRUE;
+		}
+		else if (m->man_moves[tmp.y][tmp.x] == BOX &&
+			m->man_moves[tmp2[i].y][tmp2[i].x] == BOX)
+		{
+			return TRUE;
+		}
 	}
-*/
+
+	return FALSE;
+}
 
-	// Process Movement
-	if (Direction == DIR_LEFT)
-	{ NewX = M->ManX - 1; NewY = M->ManY; }
-	else if (Direction == DIR_RIGHT)
-	{ NewX = M->ManX + 1; NewY = M->ManY; }
-	else if (Direction == DIR_UP)
-	{ NewX = M->ManX; NewY = M->ManY - 1; }
-	else if (Direction == DIR_DOWN)		// if not needed
-	{ NewX = M->ManX; NewY = M->ManY + 1; }
-
+int is_corner_area(const struct Map * m, const struct Position p,
+	const struct Position box, const struct Position new_box)
+{
+	int NumMoves, NewMoves;
+	struct Position pos[MAX_MOVES];
+	struct Position new_pos[MAX_MOVES];
+	char corners[MAX_Y][MAX_X];
+	int i,j;
+	struct Position next_pos;
+	char *next_cell;
 
 
-	// What's in front of the man?
+	/* Blank the garden */
+	for (j = 0; j<m->SizeY; j++)
+		for (i=0; i<m->SizeX; i++)
+			corners[j][i] = m->Cells[j][i];
+
+	/* Let's put the boxes */
+	for (i = 0; i<m->NumBoxes; i++)
+		corners[m->Box[i].y][m->Box[i].x] = BOX;
 
-	if (M->Cells[NewY][NewX] == WALL)
+	/* Let's put our box - it can be simply added */
+	corners[new_box.y][new_box.x] = BOX;
+	/* Let's remove the original box. */
+	corners[box.y][box.x] = BLANK;
+
+	NewMoves = 1;
+	new_pos[0] = p;
+	while (NewMoves > 0)
 	{
-		return 0;	// ILLEGAL MOVE
-	}
-	else if (M->Cells[NewY][NewX] == BOX)
-	{
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-			BLANK)
+		/* The before named "New Moves" become the moves we have
+		   to analyze */
+		NumMoves = NewMoves;
+		for (i=0; i<NewMoves; i++)
+		{
+			pos[i] = new_pos[i];
+		}
+
+		/* Search new positions for each position */
+		NewMoves = 0;
+		for (i=0; i<NumMoves; i++)
 		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOX;
-
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MAN;
+			/* For each direction */
+			for (j=0; j<4; j++)
+			{
+				next_pos.x = pos[i].x + move_vectors[j].x;
+				next_pos.y = pos[i].y + move_vectors[j].y;
+				next_cell = &corners[next_pos.y][next_pos.x];
+				if(*next_cell == BLANK ||
+					*next_cell == PLATFORM)
+				{
+					return FALSE;
+				}
+				else if(*next_cell == CORNER)
+				{
+					new_pos[NewMoves] = next_pos;
+					*next_cell = MANCANMOVE;
+					NewMoves++;
+				}
 			}
-			else	// Man is over Blank
-			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MAN;
-			}
-			M->ManX = NewX; M->ManY = NewY;
-			return 1;
+		}
+	}
+
+	return TRUE;
+}
+
+int does_box_close_corners(const struct Map * m, const struct Position mov,
+	const struct Position box_pos)
+{
+	struct Position p, p2;
+
+	p.x = box_pos.x + mov.x;
+	p.y = box_pos.y + mov.y;
+	
+	/* Let's plan the checks */
+	/* The point will be marked with a MANCANMOVE */
+	p2.x = p.x + mov.x;
+	p2.y = p.y + mov.y;
+	if (m->Cells[p2.y][p2.x] == CORNER)
+	{
+		if (is_corner_area(m, p2, box_pos, p))
+			return TRUE;
+	}
+
+	p2.x = p.x + mov.y;
+	p2.y = p.y + mov.x;
+	if (m->Cells[p2.y][p2.x] == CORNER)
+	{
+		if (is_corner_area(m, p2, box_pos, p))
+			return TRUE;
+	}
+
+	p2.x = p.x - mov.y;
+	p2.y = p.y - mov.x;
+	if (m->Cells[p2.y][p2.x] == CORNER)
+	{
+		if (is_corner_area(m, p2, box_pos, p))
+			return TRUE;
+	}
+	return FALSE;
+}
+#endif
+
+/*
+Catch the situation where a box is moved next to a corner, where the box
+next to it will not be able to be moved.
+*/
+int is_dead1(const struct Map * m, const struct Position mov,
+	const struct Position new_pos)
+{
+	struct Position opposite1, opposite2;
+
+	/* The wall corners must exist */
+	opposite1.x = -mov.y;
+	opposite1.y = -mov.x;
+	opposite2.x = mov.y;
+	opposite2.y = mov.x;
+
+#ifdef DEBUG
+	ShowMap(m);
+#endif
+
+	/* Test the first corner */
+	if (m->Cells[new_pos.y+mov.y+opposite1.y][new_pos.x+mov.x+opposite1.x]
+		== WALL)
+	{
+		/* Test wall at opposites 1*/
+		if (m->Cells[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
+			== WALL &&
+			m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
+		{
+				return TRUE;
+		}
+		else
+		if (m->man_moves[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
+			== BOX &&
+			m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
+		{
+				return TRUE;
+		}
+		/* Test wall at opposites 2 */
+		if (m->Cells[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
+			== WALL &&
+			m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
+		{
+				return TRUE;
+		}
+		else
+		if (m->man_moves[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
+			== BOX &&
+			m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
+		{
+				return TRUE;
+		}
+	}
+
+	/* Test the second corner */
+	if (m->Cells[new_pos.y+mov.y+opposite2.y][new_pos.x+mov.x+opposite2.x]
+		== WALL)
+	{
+		/* Test wall at opposites 1*/
+		if (m->Cells[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
+			== WALL &&
+			m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
+		{
+				return TRUE;
+		}
+		else
+		if (m->man_moves[new_pos.y+opposite1.y][new_pos.x+opposite1.x]
+			== BOX &&
+			m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
+		{
+				return TRUE;
+		}
+		/* Test wall at opposites 2 */
+		if (m->Cells[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
+			== WALL &&
+			m->man_moves[new_pos.y+mov.y][new_pos.x+mov.x] == BOX)
+		{
+				return TRUE;
 		}
 		else
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-				PLATFORM)
+		if (m->man_moves[new_pos.y+opposite2.y][new_pos.x+opposite2.x]
+			== BOX &&
+			m->Cells[new_pos.y+mov.y][new_pos.x+mov.x] == WALL)
 		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOXINPLATFORM;
+				return TRUE;
+		}
+	}
+
+	return FALSE;
+}
+
+/*
+Catch the situation where a corner gets surrounded by boxes.
+*/
+int is_dead2(const struct Map * m, const struct Position mov,
+	const struct Position new_pos)
+{
+	struct Position next, next2, opposite1, opposite2;
+
+	next.x = new_pos.x+mov.x;
+	next.y = new_pos.y+mov.y;
+
+	/* The corner must exist */
+	if (m->Cells[next.y][next.x] != CORNER)
+		return FALSE;
+
+
+	/* The wall corners must exist */
+	opposite1.x = next.x -mov.y;
+	opposite1.y = next.y -mov.x;
+	opposite2.x = next.x + mov.y;
+	opposite2.y = next.y + mov.x;
+
+	if (m->man_moves[opposite1.y][opposite1.x] == BOX)
+	{
+		if(m->Cells[opposite1.y+mov.y][opposite1.x+mov.x] == WALL
+		   && m->Cells[opposite1.y-mov.y][opposite1.x-mov.x] == WALL)
+		   return TRUE;
+	}
+
+	if (m->man_moves[opposite2.y][opposite2.x] == BOX)
+	{
+		if(m->Cells[opposite2.y+mov.y][opposite2.x+mov.x] == WALL
+		   && m->Cells[opposite2.y-mov.y][opposite2.x-mov.x] == WALL)
+		   return TRUE;
+	}
+	return FALSE;
+}
+
+int is_box_movable(const struct Map * m, const struct Position mov,
+	const struct Position box_pos)
+{
+	struct Position next_pos2;
+
+	next_pos2.x = box_pos.x + mov.x;
+	next_pos2.y = box_pos.y + mov.y;
+
+	if((m->Cells[next_pos2.y][next_pos2.x] != BLANK &&
+		m->Cells[next_pos2.y][next_pos2.x] != PLATFORM) ||
+		m->man_moves[next_pos2.y][next_pos2.x] == BOX)
+	{
+		return FALSE;
+	}
+	else if (is_dead1(m, mov, next_pos2) == TRUE)
+	{
+		return FALSE;
+	}
+	else if (is_dead2(m, mov, next_pos2) == TRUE)
+	{
+		return FALSE;
+	}
+	return TRUE;
+}
+
+/* It modifies m->man_moves */
+int get_box_movements(struct Map * m,
+	struct BoxMove movements[])
+{
+	struct Position pos[MAX_MOVES];
+	struct Position new_pos[MAX_MOVES];
+	int NumMoves, NewMoves;
+	int j, i;
+	struct Position next_pos;
+	char *next_cell;
+	int num_box_movements = 0;
+	
+	/* Let's  the map with only walls in man_moves - other, blanks */
+	for (j = 0; j<m->SizeY; j++)
+		for (i=0; i<m->SizeX; i++)
+		{
+			if (m->Cells[j][i] == WALL)
+				m->man_moves[j][i] = WALL;
+			else
+				m->man_moves[j][i] = BLANK;
+		}
+
+	/* Let's put the boxes */
+	for (i = 0; i<m->NumBoxes; i++)
+	{
+		m->man_moves[m->Box[i].y][m->Box[i].x] = BOX;
+		m->cells_boxes[m->Box[i].y][m->Box[i].x] = i;
+	}
+
+	NewMoves = 1;
+	new_pos[0].x = m->Man.x;
+	new_pos[0].y = m->Man.y;
+	m->man_moves[m->Man.y][m->Man.x] = MANCANMOVE;
+	while (NewMoves > 0)
+	{
+		/* The before named "New Moves" become the moves we have
+		   to analyze */
+		NumMoves = NewMoves;
+		for (i=0; i<NewMoves; i++)
+		{
+			pos[i] = new_pos[i];
+		}
+
+		/* Search new positions for each position */
+		NewMoves = 0;
+		for (i=0; i<NumMoves; i++)
+		{
+			/* For each direction */
+			for (j=0; j<4; j++)
+			{
+				next_pos.x = pos[i].x + move_vectors[j].x;
+				next_pos.y = pos[i].y + move_vectors[j].y;
+				next_cell = &m->man_moves[next_pos.y][next_pos.x];
+				if(*next_cell == BLANK)
+				{
+					new_pos[NewMoves] = next_pos;
+					*next_cell = MANCANMOVE;
+					NewMoves++;
+				}
+				else if (*next_cell == BOX)
+				{
+						
+					/* Check if the box is movable */
 
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MAN;
+					if (is_box_movable(m, move_vectors[j],
+						next_pos ))
+					{
+						{
+					movements[num_box_movements].box =
+					m->cells_boxes[next_pos.y][next_pos.x];
+					movements[num_box_movements].dir =
+					move_vectors[j];
+					num_box_movements++;
+						}
+					}
+					
+				}
+
 			}
-			else	// Man is over Blank
-			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MAN;
-			}
-			M->ManX = NewX; M->ManY = NewY;
+		}
+	}
+
+	return num_box_movements;
+}
+
+void force_move_box(struct Map *m, struct BoxMove move)
+{
+	struct Position newpos;
+
+
+	/* Add coords */
+	newpos.x = m->Box[move.box].x + move.dir.x;
+	newpos.y = m->Box[move.box].y + move.dir.y;
+
+	/* Be certain the move can be done */
+	assert(m->Cells[newpos.y][newpos.x] != BOX);
+	assert(m->Cells[newpos.y][newpos.x] != WALL);
+
+	/* Control if we moved the box to a platform */
+	if(m->Cells[newpos.y][newpos.x] == PLATFORM)
+	{
+		m->NumBoxesInPlatform++;
+	}
+
+	/* Control if we moved the box from a platform */
+	if (m->Cells[m->Box[move.box].y][m->Box[move.box].x] == PLATFORM)
+	{
+		m->NumBoxesInPlatform--;
+	}
+	m->Man = m->Box[move.box];
+
+	m->Box[move.box] = newpos;
+}
+
+int are_boxes_equal(const struct Position b1[], const struct Position b2[],
+	int n)
+{
+	int i;
+	char tmp[MAX_Y][MAX_X]; /* !!!argh */
+
+	memset(tmp, 0, sizeof(tmp));
+
+	for (i=0; i < n; i++)
+	{
+		tmp[b1[i].y][b1[i].x] = 1;
+	}
+	for (i=0; i < n; i++)
+	{
+		if (tmp[b2[i].y][b2[i].x] != 1)
+			return FALSE;
+	}
+	return TRUE;
+}
+
+int is_new_map(struct Map maps[], int depth)
+{
+	struct Map *m;
+	int i;
+
+	m = &maps[depth];
+
+	for(i=0; i<max_depth; i++)
+	{
+		/* No l'hem de comparar amb ell mateix */
+		if (i == depth)
+			continue;
 
-			M->NumBoxesInPlatform++;
-			return 1;
+		if (m->NumBoxesInPlatform != maps[i].NumBoxesInPlatform)
+			continue;
+		else
+		{
+			if (!are_boxes_equal(m->Box, maps[i].Box, m->NumBoxes))
+				continue;
+		}
+		return FALSE;
+	}
+	return TRUE;
+}
+
+void PrintMove(struct BoxMove b)
+{
+	printf("Box: %i, Direction: {%i,%i}\n", b.box, b.dir.x, b.dir.y);
+}
+
+void show_percent_callback(int parameter)
+{
+	fprintf(stderr, "Percent: %2.12f, depth: %i-%i\n", percent_to_show,
+		min_depth_period, max_depth_period);
+	ShowMap(actual_map);
+	fflush(stderr);
+	min_depth_period = MAX_STEPS;
+	max_depth_period = 0;
+#ifndef DEBUG
+	alarm(ALARM_SECONDS);
+#endif
+}
+
+int search_depth(struct Map maps[], int depth,
+	struct BoxMove movements[],
+	int num_movements, float percent, float total_percent)
+{
+	struct BoxMove new_movements[MAX_MOVES];
+	int num_new_movements;
+	struct Map *m; 
+	int i;
+	float next_percent;
+
+	next_percent = percent / num_movements;
+
+	m = &maps[depth+1];
+	if (depth > max_depth)
+		max_depth = depth;
+	if (depth > max_depth_period)
+		max_depth_period = depth;
+	if (depth < min_depth_period)
+		min_depth_period = depth;
+
+	for (i=0; i < num_movements; i++)
+	{
+		CopyMap(m, &maps[depth]);
+		force_move_box(m, movements[i]);
+		if (m->NumPlatforms == m->NumBoxesInPlatform)
+		{
+			printf("\nSolved!\n");
+			PrintMove(movements[i]);
+			return 0;
+		}
+
+		if (is_new_map(maps, depth+1))
+		{
+			num_new_movements = get_box_movements(m, new_movements);
+			assert(num_new_movements < MAX_MOVES);
+		}
+		else
+			num_new_movements = 0;
+
+		if (num_new_movements == 0)
+		{
+			percent_to_show = total_percent + next_percent*i;
+			depth_to_show = depth;
+			actual_map = &maps[depth];
+#ifdef DEBUG		/* to be out */
+			show_percent_callback(0);
+#endif
+	
 		}
 		else
 		{
-			return 0;	// ILLEGAL MOVE
-		}
-	}else
-	if (M->Cells[NewY][NewX] == BOXINPLATFORM)
-	{
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-			BLANK)
-		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOX;
-
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
-			}
-			else	// Man is over Blank
-			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
-			}
-			M->ManX = NewX; M->ManY = NewY;
-			M->NumBoxesInPlatform--;
-			return 1;
-		}
-		else
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-				PLATFORM)
-		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOXINPLATFORM;
-
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
-			}
-			else	// Man is over Blank
+			if (depth+1 < MAX_STEPS)
 			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
+				if(search_depth(maps, depth+1, new_movements,
+					num_new_movements, next_percent,
+					total_percent + next_percent*i) == 0)
+				{
+					PrintMove(movements[i]);
+					return 0;
+				}
 			}
-			M->ManX = NewX; M->ManY = NewY;
-			return 1;
-		}
-		else
-		{
-			return 0;	// ILLEGAL MOVE
-		}
-	}
-	else if (M->Cells[NewY][NewX] == PLATFORM)
-	{
-		if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-		{	// Man is over Platform
-			M->Cells[M->ManY][M->ManX] = PLATFORM;
-			M->Cells[NewY][NewX] = MANINPLATFORM;
 		}
-		else	// Man is over Blank
-		{
-			M->Cells[M->ManY][M->ManX] = BLANK;
-			M->Cells[NewY][NewX] = MANINPLATFORM;
-		}
-		M->ManX = NewX; M->ManY = NewY;
-		return 1;
-	}
-	else if (M->Cells[NewY][NewX] == BLANK)		// IF not needed
-	{
-		if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-		{	// Man is over Platform
-			M->Cells[M->ManY][M->ManX] = PLATFORM;
-			M->Cells[NewY][NewX] = MAN;
-		}
-		else	// Man is over Blank
-		{
-			M->Cells[M->ManY][M->ManX] = BLANK;
-			M->Cells[NewY][NewX] = MAN;
-		}
-		M->ManX = NewX; M->ManY = NewY;
-		return 1;
 	}
 	return 1;
 }
 
+
+
+
+void program_alarm()
+{
+        struct sigaction my_action;
+        int result;
+
+        my_action.sa_handler = show_percent_callback;
+        my_action.sa_flags = 0;
+        memset(&my_action.sa_mask, 0, sizeof(my_action.sa_mask));
+
+        result = sigaction(SIGALRM, &my_action, NULL);
+        assert(result == 0);
+
+	alarm(1);
+}
+
 int main(int argn, char **argv)
 {
-	struct Map Morigin, M[MAX_MOVES];
-	char Moves[MAX_MOVES];
-	int NumMoves;
-	int OldMaps;
-	int IllegalMove;
-	int Carry;
+	struct Map Morigin;
+	struct Map maps[MAX_STEPS+1];
+	struct BoxMove new_movements[MAX_MOVES];
+	int num_new_movements;
 
-	int i, j;
 
 	if (argn != 2)
 	{
-		printf("Usage: %s <mapfile> <initial NumMoves>\n", argv[0]);
+		printf("Usage: %s <mapfile>\n", argv[0]);
 		exit(3);
 	}
-
 	ReadMap(&Morigin, argv[1]);
-	sscanf(argv[2], "%i", &NumMoves);
-
-	ShowMap(&Morigin);
-
-	CopyMap(&M, &Morigin);
-
-	IllegalMove = NumMoves - 1;
-
-	for (i = 0; i < NumMoves; i++)
-		Moves[i] = DIR_LEFT;
 
 	// Reget the original map
-	CopyMap(&M[0], &Morigin);
+	CopyMap(&maps[0], &Morigin);
 
-	OldMaps = 0;
+	assert(maps[0].NumPlatforms > maps[0].NumBoxesInPlatform);
 
-	IllegalMove = NumMoves - 1;
-	// Process the combination
-	for (i = 0; i < NumMoves; i++)
-	{
-		CopyMap(&M[i+1], &M[i]);
-		// Could we use OldMaps for indexing, as faster than i+1?
-		if (!MoveMan(&M[i+1], Moves[i]))
-		{
-			IllegalMove = i;
-			break;
-		}
-	}
+	num_new_movements = get_box_movements(&maps[0], new_movements);
+	assert(num_new_movements < MAX_MOVES);
+	assert(num_new_movements > 0);
 
-	// Process the combinations.
-	// Order: Left, Right, Up, Down
-	while (M.NumPlatforms != M.NumBoxesInPlatform)
-	{
-		// Increase the Counter
-		{
-			Carry = 1;
-			// Reset the direction of sure-invalid moves
-			for (i = IllegalMove + 1; i < NumMoves; i++)
-				Moves[i] = DIR_LEFT;
-			// Increase Counter for a new try of moves
-			for (i = IllegalMove; i >= 0 && Carry; i--)
-			{
-				Moves[i]++;
-				if (Moves[i] == DIR_DOWN + 1)
-				{ Moves[i] = DIR_LEFT; Carry = 1; }
-			}
-			OldMaps = i;	// Sure?
-			// If we change the number of movements for solution
-			if (Carry)
-			{
-				if (NumMoves > MAX_MOVES)
-					break;	// MAX MOVES EXCEEDED!!!
-				NumMoves++;
-				for (i = 0; i < NumMoves; i++)
-					Moves[i] = DIR_LEFT;
-				printf("Provant %i moviments...\n", NumMoves);
-			}
-		}
-
-/*
-		// Print the combination
+#ifndef DEBUG
+	program_alarm();
+#endif
+	search_depth(maps, 0, new_movements,
+		num_new_movements, 100. / num_new_movements,
+		0);
 
-		for (i=0; i < NumMoves; i++)
-		{
-			printf("%c", Moves[i]);
-		}
-		printf("\n");
-*/
-
-		IllegalMove = NumMoves - 1;
-		// Process the combination
-		for (i = 0; i < NumMoves; i++)
-		{
-			if (i>=OldMaps)
-			{
-				CopyMap(&M[i+1], &M[i]);
-				if (!MoveMan(&M[i+1], Moves[i]))
-				{
-					IllegalMove = i;
-					break;
-				}
-			}
-		}
-					
-	}
-
-	// Print the combination
-	for (i=0; i < NumMoves; i++)
-	{
-		printf("%c", Moves[i]);
-	}
-	printf("\n");
-
-/*
-	// Print The Steps
-	strcpy(Moves, "DDDRUU");
-
-	for (i=0; i < 6; i++)
-	{
-		printf("%i", MoveMan(&M, Moves[i]));
-		ShowMap(&M);
-	}
-*/
+	return 0;
 
 }