sokosol3.c
changeset 3 29cc57a9678e
parent 2 415159228618
child 4 d9259a605dec
--- a/sokosol3.c	Fri May 05 23:18:24 2006 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,375 +0,0 @@
-#include <stdio.h>
-#include <string.h>
-
-#define BOX '*'
-#define WALL '#'
-#define MAN '8'
-#define PLATFORM '+'
-#define BOXINPLATFORM 'O'
-#define MANINPLATFORM 'E'
-#define BLANK ' '
-
-#define DIR_LEFT 'A'
-#define DIR_RIGHT 'B'
-#define DIR_UP 'C'
-#define DIR_DOWN 'D'
-
-#define MAX_X 50
-#define MAX_Y 50
-#define MAX_MOVES 50
-
-/* SOKOBAN Solution Finder
- *
- * Cerca totes les possibilitats de tots els nombres de combinacions possibles,
- * menys la que tots els moviments són a l'esquerra del número de combinacions
- * incials triat.
- */
-
-
-struct Map
-{
-	char Cells[MAX_X][MAX_Y];
-	int SizeX, SizeY;
-	int ManX, ManY;
-	int NumPlatforms;
-	int NumBoxesInPlatform;
-};
-
-
-
-void ReadMap(struct Map *M, char *FileName)
-{
-	FILE *Fitxer;
-	int i,j;
-
-	if(!(Fitxer = fopen(FileName, "r")))
-	{
-		printf("Error opening %s!", FileName);
-		exit(1);
-	}
-
-	M->SizeX=0;
-	M->SizeY=0;
-	while (!feof(Fitxer))
-	{
-		fgets(M->Cells[M->SizeY++], MAX_X, Fitxer);
-	}
-	M->SizeY--;
-	M->SizeX = strlen(M->Cells[0]) - 1;
-
-	M->NumPlatforms = 0;
-	M->NumBoxesInPlatform = 0;
-	for (j = 0; j<M->SizeY; j++)
-		for (i=0; i<M->SizeX; i++)
-		{
-			if (M->Cells[j][i] == MAN)
-			{ M->ManX = i; M->ManY = j; }
-			else if (M->Cells[j][i] == PLATFORM)
-				M->NumPlatforms++;
-			else if (M->Cells[j][i] == BOXINPLATFORM)
-			{
-				M->NumPlatforms++;
-				M->NumBoxesInPlatform++;
-			}
-		}
-}
-
-
-void ShowMap (struct Map *M)
-{
-	int i,j;
-	for (j = 0; j<M->SizeY; j++)
-	{
-		for (i=0; i<M->SizeX; i++)
-			printf("%c", M->Cells[j][i]);
-		printf("\n");
-	}
-	printf("Man is at (%i,%i)\n", M->ManX, M->ManY);
-	printf("Platforms: %i, BoxesInPlatform: %i\n", M->NumPlatforms,
-			M->NumBoxesInPlatform);
-}
-
-
-
-void CopyMap (struct Map *Mdest, struct Map *Morig)
-{
-	memcpy((void *) Mdest, (void *) Morig, sizeof (struct Map));
-}
-
-int MoveMan (struct Map *M, int Direction)
-{
-	int NewX, NewY;
-
-/*
-	// Check if man is where it should be
-	if (M->Cells[M->ManY][M->ManX] != MAN &&
-		M->Cells[M->ManY][M->ManX] != MANINPLATFORM)
-	{
-		printf("Man isn't where it should be!\n");
-		exit(2);
-	}
-*/
-
-	// Process Movement
-	if (Direction == DIR_LEFT)
-	{ NewX = M->ManX - 1; NewY = M->ManY; }
-	else if (Direction == DIR_RIGHT)
-	{ NewX = M->ManX + 1; NewY = M->ManY; }
-	else if (Direction == DIR_UP)
-	{ NewX = M->ManX; NewY = M->ManY - 1; }
-	else
-	{ NewX = M->ManX; NewY = M->ManY + 1; }
-
-
-
-	// What's in front of the man?
-
-	if (M->Cells[NewY][NewX] == WALL)
-	{
-		return 0;	// ILLEGAL MOVE
-	}
-	else if (M->Cells[NewY][NewX] == BOX)
-	{
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-			BLANK)
-		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOX;
-
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MAN;
-			}
-			else	// Man is over Blank
-			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MAN;
-			}
-			M->ManX = NewX; M->ManY = NewY;
-			return 1;
-		}
-		else
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-				PLATFORM)
-		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOXINPLATFORM;
-
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MAN;
-			}
-			else	// Man is over Blank
-			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MAN;
-			}
-			M->ManX = NewX; M->ManY = NewY;
-
-			M->NumBoxesInPlatform++;
-			return 1;
-		}
-		else
-		{
-			return 0;	// ILLEGAL MOVE
-		}
-	}else
-	if (M->Cells[NewY][NewX] == BOXINPLATFORM)
-	{
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-			BLANK)
-		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOX;
-
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
-			}
-			else	// Man is over Blank
-			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
-			}
-			M->ManX = NewX; M->ManY = NewY;
-			M->NumBoxesInPlatform--;
-			return 1;
-		}
-		else
-		if (M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)] ==
-				PLATFORM)
-		{
-			M->Cells[NewY + (NewY-M->ManY)][NewX + (NewX-M->ManX)]
-				= BOXINPLATFORM;
-
-			if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-			{	// Man is over Platform
-				M->Cells[M->ManY][M->ManX] = PLATFORM;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
-			}
-			else	// Man is over Blank
-			{
-				M->Cells[M->ManY][M->ManX] = BLANK;
-				M->Cells[NewY][NewX] = MANINPLATFORM;
-			}
-			M->ManX = NewX; M->ManY = NewY;
-			return 1;
-		}
-		else
-		{
-			return 0;	// ILLEGAL MOVE
-		}
-	}
-	else if (M->Cells[NewY][NewX] == PLATFORM)
-	{
-		if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-		{	// Man is over Platform
-			M->Cells[M->ManY][M->ManX] = PLATFORM;
-			M->Cells[NewY][NewX] = MANINPLATFORM;
-		}
-		else	// Man is over Blank
-		{
-			M->Cells[M->ManY][M->ManX] = BLANK;
-			M->Cells[NewY][NewX] = MANINPLATFORM;
-		}
-		M->ManX = NewX; M->ManY = NewY;
-		return 1;
-	}
-	else if (M->Cells[NewY][NewX] == BLANK)		// IF not needed
-	{
-		if (M->Cells[M->ManY][M->ManX] == MANINPLATFORM)
-		{	// Man is over Platform
-			M->Cells[M->ManY][M->ManX] = PLATFORM;
-			M->Cells[NewY][NewX] = MAN;
-		}
-		else	// Man is over Blank
-		{
-			M->Cells[M->ManY][M->ManX] = BLANK;
-			M->Cells[NewY][NewX] = MAN;
-		}
-		M->ManX = NewX; M->ManY = NewY;
-		return 1;
-	}
-	return 1;
-}
-
-int main()
-{
-	struct Map Morigin;
-	struct Map M[MAX_MOVES+1];
-	char Moves[MAX_MOVES];
-	int NumMoves;
-	int OldMaps;
-	int IllegalMove;
-	int Carry;
-
-	int i;
-
-	ReadMap(&Morigin, "model");
-
-	ShowMap(&Morigin);
-
-	printf("Numero de moviments inicials a provar: ");
-	scanf("%i", &NumMoves);
-	IllegalMove = NumMoves - 1;
-
-	for (i = 0; i < NumMoves; i++)
-		Moves[i] = DIR_LEFT;
-
-	// Reget the original map
-	CopyMap(&M[0], &Morigin);
-	CopyMap(&M[NumMoves], &Morigin);	// For the first while cond.
-
-	IllegalMove = NumMoves - 1;
-	// Process the combination
-	for (i = 0; i < NumMoves; i++)
-	{
-		CopyMap(&M[i+1], &M[i]);
-		if (!MoveMan(&M[i+1], Moves[i]))
-		{
-			IllegalMove = i;
-			break;
-		}
-	}
-
-	// Process the combinations.
-	// Order: Left, Right, Up, Down
-	while (M[NumMoves].NumPlatforms != M[NumMoves].NumBoxesInPlatform)
-	{
-		// Increase the Counter
-		{
-			Carry = 1;
-			// Reset the direction of sure-invalid moves
-			for (i = IllegalMove + 1; i < NumMoves; i++)
-				Moves[i] = DIR_LEFT;
-			// Increase Counter for a new try of moves
-			for (i = IllegalMove; i >= 0 && Carry; i--)
-			{
-				Moves[i]++;
-				Carry = 0;
-				if (Moves[i] == DIR_DOWN + 1)
-				{ Moves[i] = DIR_LEFT; Carry = 1; }
-			}
-			OldMaps = i+1;	// Sure? I think it's i+1
-			// If we change the number of movements for solution
-			if (Carry)
-			{
-				if (NumMoves > MAX_MOVES)
-					break;	// MAX MOVES EXCEEDED!!!
-				NumMoves++;
-				for (i = 0; i < NumMoves; i++)
-					Moves[i] = DIR_LEFT;
-				OldMaps=0;
-				CopyMap(&M[NumMoves], &Morigin);
-					// For the first while cond.
-				printf("Provant %i moviments...\n", NumMoves);
-			}
-		}
-
-/*
-		// Print the combination
-
-		for (i=0; i < NumMoves; i++)
-		{
-			printf("%c", Moves[i]);
-		}
-		printf("\n");
-*/
-
-		IllegalMove = NumMoves - 1;
-		// Process the combination
-		for (i = OldMaps; i < NumMoves; i++)
-		{
-			CopyMap(&M[i+1], &M[i]);
-			if (!MoveMan(&M[i+1], Moves[i]))
-			{
-				IllegalMove = i;
-				break;
-			}
-		}
-					
-	}
-
-	// Print the combination
-	for (i=0; i < NumMoves; i++)
-	{
-		printf("%c", Moves[i]);
-	}
-	printf("\n");
-
-/*
-	// Print The Steps
-	strcpy(Moves, "DDDRUU");
-
-	for (i=0; i < 6; i++)
-	{
-		printf("%i", MoveMan(&M, Moves[i]));
-		ShowMap(&M);
-	}
-*/
-	return 0;
-
-}